Hey guys, thanks for checking out the map. Download the test pk3 and let me know what you think. :)
Please delete the previous test versions of superman beta 3 from your q3ut3 directory to avoid any conflictions
Current version b3.FINAL
It's DONE!!!!
map mirror 1 (thanks ghozt!)
map mirror 2 (thanks wolfseye!)
map mirror 3 (local download, slow!)
It's all done. Download and enjoy. I know you've probably played plenty already, with the test versions.
If that's not the case, then go have some more fun, tell your friends, spread the word. :)
Added to beta 3 final:
- Made doors in executive hall less prone to getting stuck in
- Large tower of Pond Publishing wasn't touching ground - whoops, fixed
- Fixed some z-fighting on hotel roof
- Added new flypoint
- moved blue flag forward some
Added to beta 3 test 05:
- Confirmed visibility fix at parking structure top
- Fixed railing brushes in front of military hq
- Added nodrop to hotel awning
- Confirmed better lighting on van ;)
- Deleted areaportal in military hq lobby rear door
- Fixed hole under Pond Publishing
- Fixed some more cracks! All cracks appear to be in open terrain areas, which will be eventually filled with towers/etc
- Added breakable edges to the highway so when you're almost dead you can escape (couldn't jump over sides if almost dead)
- Added NEW flypoint on hotel, increasing mobility of blue side
- Moved flypoints on parking garage, less running around
- Fixed some light bleeding in combo with new _lightmapscale levels
- Fixed some cracks by parking structure, park, behind hotel
- Raised radio trigger on hotel, top portion now registers radio location correctly
- Changed _lightmapscale on many brushes, increased for tower external walls, decreased for inner rooms
- Added additional nodrop to diamond tower on Impending Doom tower
- Removed spare funky ladder on side of military hq
- Adjusted minimap so both sides of the highway are visible
- I think I fixed the weird visibility problem at the top of the parking structure
- Changed global _blocksize to 4096
- Van was caulk clipped, now playerclipped so light goes where it's sposed to, added spawnflags 4 although not sure that does anything ;)
- Thinned the areaportals
Added to beta 3 test 04:
- All textures accounted for
- Spawns fixed
- Global sky lighting fixed, shadows are brighter
- Nodrop added to building 4
- Building 4, Impending Doom, Inc., retextured (I like that name lol)
- Fixed a hole in the hotel lawn
- Added lights to dark rooms on top of hotel (stairs and generator room)
- Added lights to parking garage ramps
- Moved flypad on top of parking garage back some
Issues addressed in test 02:
- Missing textures - FIXED with patch
- Spawn on hotel gets stuck - TEMPFIX - crouch
- shadows will be much lighter
- nodrop to be added to crazy looking building :)
Be sure to check back here often!
bug reports! comments! complaints!
This is the official discussion forum for superman beta 3 test04.
You can also contact me on irc (#fsk405 or pm) or wilyduck@digitalamusement.com!