//******************************************* //* //* Real world lighting for use on non-visible brushes //* Made by ShminkyBoy 10/3/2002 //* //* This file is based on the urban_light.shader file //* provided by Silicon Ice Development. //* //* this shader belongs in [quake folder]\[mod folder]\scripts\ //* add realworld_light to shaderlist.txt //* editor graphics for this shader should be placed //* in [quake folder]\[mod folder]\textures\realworld_light\ //* //******************************************** // Incandescent lights // ============= textures/realworld_light/Incandescent_100 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightinc.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 100 q3map_lightimage textures/realworld_light/incand.tga } textures/realworld_light/Incandescent_200 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightinc.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 200 q3map_lightimage textures/realworld_light/incand.tga } textures/realworld_light/Incandescent_350 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightinc.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 350 q3map_lightimage textures/realworld_light/incand.tga } textures/realworld_light/Incandescent_500 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightinc.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 500 q3map_lightimage textures/realworld_light/incand.tga } textures/realworld_light/Incandescent_750 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightinc.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 750 q3map_lightimage textures/realworld_light/incand.tga } textures/realworld_light/Incandescent_1k { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightinc.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 1000 q3map_lightimage textures/realworld_light/incand.tga } // Sodium Lights // ========== textures/realworld_light/Sodium_100 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightsod.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 100 q3map_lightimage textures/realworld_light/sodium.tga } textures/realworld_light/Sodium_200 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightsod.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 200 q3map_lightimage textures/realworld_light/sodium.tga } textures/realworld_light/Sodium_350 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightsod.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 350 q3map_lightimage textures/realworld_light/sodium.tga } textures/realworld_light/Sodium_500 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightsod.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 500 q3map_lightimage textures/realworld_light/sodium.tga } textures/realworld_light/Sodium_750 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightsod.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 750 q3map_lightimage textures/realworld_light/sodium.tga } textures/realworld_light/Sodium_1k { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightsod.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 1000 q3map_lightimage textures/realworld_light/sodium.tga } // Flourescent Lights // ============= textures/realworld_light/Flourescent_100 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightflo.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 100 q3map_lightimage textures/realworld_light/flouresc.tga } textures/realworld_light/Flourescent_200 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightflo.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 200 q3map_lightimage textures/realworld_light/flouresc.tga } textures/realworld_light/Flourescent_350 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightflo.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 350 q3map_lightimage textures/realworld_light/flouresc.tga } textures/realworld_light/Flourescent_500 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightflo.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 500 q3map_lightimage textures/realworld_light/flouresc.tga } textures/realworld_light/Flourescent_750 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightflo.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 750 q3map_lightimage textures/realworld_light/flouresc.tga } textures/realworld_light/Flourescent_1k { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightflo.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 1000 q3map_lightimage textures/realworld_light/flouresc.tga } // Metal Halide Lights // ============= textures/realworld_light/halide_100 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lighthal.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 100 q3map_lightimage textures/realworld_light/halide.tga } textures/realworld_light/halide_200 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lighthal.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 200 q3map_lightimage textures/realworld_light/halide.tga } textures/realworld_light/halide_350 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lighthal.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 350 q3map_lightimage textures/realworld_light/halide.tga } textures/realworld_light/halide_500 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lighthal.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 500 q3map_lightimage textures/realworld_light/halide.tga } textures/realworld_light/halide_750 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lighthal.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 750 q3map_lightimage textures/realworld_light/halide.tga } textures/realworld_light/halide_1k { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lighthal.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 1000 q3map_lightimage textures/realworld_light/halide.tga } // Mercury Lights // ============ textures/realworld_light/mercury_100 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightmerc.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 100 q3map_lightimage textures/realworld_light/mercury.tga } textures/realworld_light/mercury_200 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightmerc.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 200 q3map_lightimage textures/realworld_light/mercury.tga } textures/realworld_light/mercury_350 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightmerc.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 350 q3map_lightimage textures/realworld_light/mercury.tga } textures/realworld_light/mercury_500 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightmerc.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 500 q3map_lightimage textures/realworld_light/mercury.tga } textures/realworld_light/mercury_750 { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightmerc.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 750 q3map_lightimage textures/realworld_light/mercury.tga } textures/realworld_light/mercury_1k { qer_trans 0.70 qer_nocarve qer_editorimage textures/realworld_light/lightmerc.tga surfaceparm trans surfaceparm nomarks surfaceparm nonsolid surfaceparm nolightmap skyparms - - - light 1 q3map_surfacelight 1000 q3map_lightimage textures/realworld_light/mercury.tga }