Aspiring Level Designers Conference at QuakeCon 2005

This conference is directed at game players who have ideas or ambitions and wish to bring their concepts of game levels into a real, playable level. This session is designed to be between 60-90 minutes long, and focus on the "what" and "why" of level design, and only touching on the "how".



General overview of discussion topics

  • Purpose of LDC
    • Personal reasons for beginning a Level Designer
    • Lots of people want to build levels
    • If all maps were great maps, they'd all be normal, and there would be no competition to innovate

  • Benefits of level design
    • Rewarding
    • Fun
    • Challenging

  • Quake3 technology
    • Who uses it - retail games, mods, etc
    • Is it "old"?
    • Fundamentals learned from level design, for Quake3 engine based games
    • Example - Q3 tool knowledge is very portable to new games, such as Doom3

  • Part 1 - What is a...
    • Texture
    • Shader
    • Brush
    • Patch

  • Part 2 - What is a...
    • Surface
    • Entity
    • Skybox
    • Model

  • Tools
    • GtkRadiant map editor
    • GtkRadiant plugins
    • Q3Ase
    • q3map2build
    • Using winzip to build a PK3
    • Photoshop, Paint Shop Pro, Gimp, or other favorite image editor for texture manipulation
    • Tips for testing new levels (console commands)

  • Designing a level
    • Pencil and paper layout
    • Benefits and potential problems of not planning ahead
    • Patience is a virture

  • Basic functionallity of GtkRadiant
    • The interface
    • Mouse control
    • Keyboard control and shortcuts
    • Menu overview
    • Menu button overview

  • Functions of GtkRadiant
    • Games and mods supported
    • Platforms supported
    • Compiling your level
    • Shader support
    • Curves support
    • Plugins

  • Building/compiling your level
    • Q3Map2
    • What are the basic options' purposes?
    • -BSP
    • -Vis
    • -Light

  • Quirks
    • Setting up GtkRadiant for the first time
    • Different versions of GtkRadiant
    • Shaders failing to function
    • The vertex daemons

  • Support
    • It tales a village to raise a child...
    • Available forums
    • Helpful websites
    • Lend a hand when you can




Rev 06
Design by a wily duck