|UR| Littlefoot More RedBull and doughnuts for the duck!!!!!
|U
choongsta yo whatup fellow map makerzzz
zimm BEER for duck
BugDave lub is in the air
Dierth wily is still pimptastical, w00t!
punkinseed looks very intersting. I look forward to seeing it
Karib I will begin my map :p
zimm you must make GREAT MAPS!! and you do. duck ROCKS
choongsta greetings
zimm where's this new map eh?
Karib I will try a map myself :)
FSK405M imma goin to quak con next year, i promise!
Havoc
[DiE]rth wily makes maps for the people!
FSK405M i will download an 80 Meg version on superman!!!
no-1 nintendo
nintendo the day after2
PowerRAV can i be a superman_beta tester? =P
FSK405M Kick Ass
Nonus I know I rock but I dont know about the others
FSK405 wily duck you all rock!
M yay
Nonus Someone just went for a pee in the pond
BugDave I Lub You
FSK405M brb going for another beer
FSK405M I sell maps for beer money
Hybridesque *squeek!* *BANG*, was that my shotgun?
el kabong ferget koth gimme Giant of the Valley
FSK405M beer = money
FSK405M money = beer
Soft2 Quack!
FSK405 KAG Pirate HAR HAR HAR Lighting-Of-Gonads
FSK405 SPIDER As usual ur maping skills is amazing me
Scotsman Holla
FSK405M ut_temple2...... mmmm
FSK405S Deer season is over, is it duck season yet?
[C-88]GO-GO Dam U...... Dam U all.
Dragonne{TRIAD} Try using EZGen for terrain.
BugDave FUCK YOU JOE BOO!
Tetrahydro awsome fun with 30 bots,head,head,head,head,head,h
FSK405E mushroom 2 pints of beer and half a duck please
Coinbird I want some coins
Marsupilami Do the Kirby dance <( ' ' )> <(' '<) (>' ')>
FSK405M YARRRRRR KAGG MANNN
Elmo The Sniper
Nonus Lord of Doom and Hatred a life lived is a life wasted
Nonus Lord of Chaos A blending we shall go
Nonus stop stealing my bah foof
FSK405N .:nugjar:. doh!
KAG Pirate HarHArHAR YAR Givey me, all be coins there mateee!!!!
FSK405 Earl Can't wait to play it man!
Packrat Ducks of a feather flock together!
foof add some softtrucks on the outside of the buildin!
FSK405|SPIDER Rock on man the map is looking cool!
Apoofoof this map pwns!
FSK405 Dubya oops ...
Apoofoof bah!
FSK405M
FSK405 a wily duck Shoutout to everyone at the pond!
8-24-2004
Yeah, real life. It's where I live. Well within this dimension, my X Y Z location shall be cut and pasted. What?
It's early in the morning and I just don't have the "gumption" to be creative. The facts at hand are - my house is
getting quite empty. I'm moving in with my g/f, and most of my stuff is already out the door. So this is taking
up most of my time. Map making is on the backburner for the moment.
I can tell you that the next map you can expect from me will be a funmap. After which I'll be working on temple2.
There's been some issues surrounding superman_b3 lately, mainly how it's changed the dynamics of the game, and how
the gameplay has effected UrT gamers. The next version of superman will be pencil-and-paper for a while, so don't
expect a new version for some time.
In the meanwhile, I'm doing research into another field. I'll summarize with A.I. research. I suppose I can compare
myself to John Carmack in a sense, where he builds rockets on his time, while game engines are his job. I dunno,
sounded like a good comparison for a second, but as I said, creativity is awfully low right now.
You probably won't find me on UrT servers for a while, at least not until map-depot releases the map contest maps.
The UrT community feeds my net life, but I just don't want to network game right now. I'm moving through Doom 3
when I can, which is still an awesome game. Since I've been moving, it's been a game of "configure the new place",
which I have suggested to my g/f that we need puzzle music when we organize different rooms. You notice in Metroid
Prime when you get caught in a puzzle, there's music just for the occasion? That's exactly what I need.
Soon I'll have QuakeCon2004 pictures up. My net connection appears it will move on Monday (a week from now), unless
we can get it soomer. I don't plan on making any updates til I get moved. See ya around.
8-17-2004
Returning from QuakeCon2004! The BYOC (bring your own computer) lan didn't allow for anything but port 80 out,
so I wasn't able to make any updates or upload any pictures. I'll be working on that soon.
I've gotten a couple emails about people having problems loading superman_b3. Here's a solution that seems to have
worked.
Create a shortcut (modify the path accordingly) and run this:
C:\games\violence\quake3\quake3.exe +set fs_game q3ut3 +set com_hunkmegs 256 +g_gametype 7 +map superman_b3
This starts the game in CTF, change g_gametype to 0 for FFA. See SIDs documentation for more info on g_gametype.
Well it certainly was a blast at qcon. The Gaylord hotel didn't find itself to match the hype of it's name, no, the
place was amazing. It was like it's own city. I wouldn't mind having qcon there again next year.
I didn't get to do much volunteer work, pretty much all I did was help with teardown. That's a job in itself, but we
had a lot of people helping and teardown took under 2 hours. That's FAST. My bro did helpdesk work for a day, which
he found to be very cool cause it's a great way to meet people.
When we got there, my 160GB RAID 5 array had 80GB free, and my stand-alone spare 80GB drive was pretty much empty. The p2p
network we had on the byoc changed those stats. I now have 0GB free on the RAID array and 4GB free on the spare. Yes, that's
160GB of (mostly porn) stuff I grabbed! People had really good attitudes about dl'ing and resharing
stuff back.
I met some fellow urban terrorists, even did some 1vs1 fragging. Also met a clanmate face to face for the first time,
FSK405 Sasquash. We hung out for a bit during the Mr. Sinus theater event (it wasn't that great imo), then kicked
it but he had to go. Bout time I met a clanmate! :)
Ok I've got some work to get done here. Lots of catching up, plus preparing for my move in like 2 weeks. The
server is going to be moved, so it may take a couple days for your dns to catch up. So if the pond isn't available
for a couple days, don't sweat it. ;)
Step 2: Prep for everything else - well I'm getting to it!
Wow I feel good. What a day! And it's barely begun! Tonight we head south! See ya!
:V
8-5-2004
Little update. I'm taking a break from mapping for a bit. Meanwhile I have studying to do for my exam on Tuesday.
That's the same day my brother and I will be leaving for Quakecon. Ok, here's my plan for that day:
wake up
take exam
meet with brother, who's driving 3 hours to get to my house
hang for a bit
nighttime, go to Fear Factory concert
return to house, get stuff
midnight, begin 16 hour drive south
Sounds fun eh? Youbetcha. The party doesn't even start till the next night! While we're down there, I'll try
to get on irc once in a while. Last year I found that people lurking in irc really didn't care all too much
about the qcon'rs but I suspect jealousy. ;)
Other news. Been playing some doom 3. It really is an amazing game, keeps you on your toes. Been finding areas
that were in the alpha version, but all redone in different areas with different things happening. Damn poltrigeist
threw a mop bucket at me!! It will pay!!!! I've got something to say about the game as a whole though. I see
doom 3 as the next generation quake 1. What I mean is that although the stencil light shadows and effects are
new and exciting, they really aren't all that great... 8 years from now we'll look back on d3 and say "hmm it
was nice for the time, but things really have improved!!". So. I see doom3 as a quake1 of this generation. Wouldn't
you know, I see quake4 as the quake2 of this generation. Kind of funny how halflife2 falls right in there.
And what could be the quake3? That would be id's next
project they're working on. That will be the game that rocks the industry. Do you remember a year before quake3
came out, and a lot of people, reviewers, critics, etc were shaking in their boots cause id wanted to create
a strictly deathmatch internet game? It was radically different for the time. But now it's so commonplace. So what
will be this thing of the future? Dunno. Til then we, no I, got doom3, and will play the hell out of that cause
it's so much fun!
Let me go into a little more detail before I get too comfy sitting here. ydnar has done amazing things with q3map2.
What's that? It's the map compiling program for quake3/q3 mods, that does things like figure out lighting. There are some really awesome
maps that have amazing lighting, thanks to q3map2. Doom3 uses almost all stencil shadowing. I'm glad at least they
made some shadows blurred instead of all straight lines. But where's the radiosity, i.e. light that affects surfaces
from bouncing off of other surfaces? Shiny metal should brighten areas around it, matted objects should not reflect
much light. But still, we get no such thing. Hey and where's my character's shadow? I want to see my feet too! Am
I just a ghost with a gun? Ok now I'm way off somewhere else. The point though is that as a relation to doom3 being
a quake1, it has a long way to go with it's lighting techniques.
Damn, had something else important to say but now I forgot. Oh I do remember now! Haven't heard anyone talk about
this before but I couldn't be the first with the idea. I think id games are really just tech demos for demonstrating
their engine. They're fun of course, the games, but really from a business standpoint it's all about the engine.
The game having a name, i.e. Doom, Quake, Wolf, etc helps promote that engine. Then people license the engine
and make more games, in which id gets a cut of the profit. I'm not saying this is a bad thing, only pointing out
the obvious cause I wanted to talk about it.
Ok so this update turned out to be pretty long and full of b.s. but if you really didn't care why would you have
read this far? :) Anyway if you're going to qcon, look for me, I'll be hard to miss (just trust me). If not,
don't feel like a chump, plan for next year! Quakecon is a year-round event. This I discovered after last year's.
-duck
8-3-2004
HAHAHAHA! I have my copy of Doom3!!! Can't play it til later, but who cares!!! Ok back to our regularily scheduled
program. :)
Here's the breakdown of the updates and fixes applied to superman over the course of testing, copied from the testcrew
page:
Made doors in executive hall less prone to getting stuck in
Large tower of Pond Publishing wasn't touching ground - whoops, fixed
Fixed some z-fighting on hotel roof
Added new flypoint
moved blue flag forward some
Added to beta 3 test 05:
Confirmed visibility fix at parking structure top
Fixed railing brushes in front of military hq
Added nodrop to hotel awning
Confirmed better lighting on van ;)
Deleted areaportal in military hq lobby rear door
Fixed hole under Pond Publishing
Fixed some more cracks! All cracks appear to be in open terrain areas, which will be eventually filled with towers/etc
Added breakable edges to the highway so when you're almost dead you can escape (couldn't jump over sides if almost dead)
Added NEW flypoint on hotel, increasing mobility of blue side
Moved flypoints on parking garage, less running around
Fixed some light bleeding in combo with new _lightmapscale levels
Fixed some cracks by parking structure, park, behind hotel
Raised radio trigger on hotel, top portion now registers radio location correctly
Changed _lightmapscale on many brushes, increased for tower external walls, decreased for inner rooms
Added additional nodrop to diamond tower on Impending Doom tower
Removed spare funky ladder on side of military hq
Adjusted minimap so both sides of the highway are visible
I think I fixed the weird visibility problem at the top of the parking structure
Changed global _blocksize to 4096
Van was caulk clipped, now playerclipped so light goes where it's sposed to, added spawnflags 4 although not sure that does anything ;)
Thinned the areaportals
Added to beta 3 test 04:
All textures accounted for
Spawns fixed
Global sky lighting fixed, shadows are brighter
Nodrop added to building 4
Building 4, Impending Doom, Inc., retextured (I like that name lol)
Fixed a hole in the hotel lawn
Added lights to dark rooms on top of hotel (stairs and generator room)
Added lights to parking garage ramps
Moved flypad on top of parking garage back some
Issues addressed in test 02:
Missing textures - FIXED with patch
Spawn on hotel gets stuck - TEMPFIX - crouch
shadows will be much lighter
nodrop to be added to crazy looking building :)
7-31-2004
I did it. After so long, it's finally happened.
Superman beta 3 has been released!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'll comment more on this later, but for now go see the superman test crew
page. I'm really really tired and must sleep now. Thanks everyone for being a part of one of the most intense Urban Terror
maps made.
7-28-2004
We played 9vs9 tonight! WOW. The fun just doesn't stop.
I've made a bunch of new fixes/updates to test05, and I'm
compiling vis tonight. Hopefully my vis adjustments will cause the compile to take much less than the normal 14 hour
compile. :(
I'm sort of in a discussion with clan [fUn] about allowing sniper rifles on the map. I know that thus far in many
hours of testing with an average of 5vs5, there's been very minimal camping complaints. Spawns are diverse enough
and tucked away enough where there should be almost no problem. Can't stop them all, but that's the nature of the
llama. Besides, when someone grabs your flag and jumps into a flypoint, do you think your MP5K is going to stop
them as they scale away?